Wednesday, December 29, 2004

The Flux Papers"In my world view, the best and surest path to making money with real time interactive 3D over the long haul requires standards. Are they sufficient? Of course not. But they are absolutely necessary. Without standards, the market will never reach an interesting enough size. Without standards, customers will never invest in a new technology like real time 3D, unless of course it is supplied by you-know-who, and they don?t seem to be in much of a hurry. (The latest estimates I?ve heard place spinning boxes in the operating system by 2007. Sorry, Bill, but the world isn?t going to wait that long.) Without standards, real time 3D will continue wandering about its own version of the Balkans, with rich content trapped in $20,000 CAD design seats or withering away on proprietary vines, unplayable because the player company is out of business or changed its mind to meet the fashion of the day."

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